Team / Corey Dean
Role / Game Designer & Programmer
The louder the whistle, the further away he is, but when you can’t hear the whistling anymore, be afraid because El Silbón comes for you!
Description / El Silbón chases you endlessly, trying to catch you to kill you. He whistles to warn you he is around, but the louder you hear the whistling, the further away from you he is. Be scared when you can’t hear whistling anymore, for El Silbón is close! Make it to your home in the next town before he gets you, using dogs and peppers to scare him away.
This game was made using ~95% pre-made assets. All assets belong to their respective owners. I have modified a few for this game. The game takes place in Los Llanos with empty plains and mountain ranges surrounding the player. No one else is around except for the occasional barking dog. I tried to make the environment feel eerie.
Controls / (In English and Spanish in game)
- WASD – Movement
- Mouse – Move Camera view
- Shift – Sprint
- M – Look Behind
- P – Use Peppers
- Space – Jump
Inspiration / Wikipedia
El Silbón is a Venezuelan folklore that my wife told me about. I thought it would make for a good survival horror game. I based the game on the folklore as it was told to me, incorporating El Silbón’s fear of peppers and dogs into the game mechanics.
Problems / The main problem I had with this game is that it was developed in my very sparse spare time. I tried to use as many pre-made assets as possible because I just wanted to be making a game even if it didn’t turn out as well as I wanted.