Faded Memories: Dev Log 13

This post might be longer than normal as I will be talking about two things: my current progress on the nursing home and the shaders I’ve been fooling around with.

Progress on modelling:

screenshot_homeProgress2

The nursing home is coming along well, but it’s taking me longer than I had originally anticipated. This could be because I am paying more attention to details that might not matter, but it could also be because it is a very tedious process.

I do have to admit that once you add doors and little features a space starts to come alive! Before the doors for instance, the space was dull looking – just walls with no character. Now it is starting to come to life.

Shaders:

I’ve been doing a pretty basic tweaking of shaders to see what I can get from basic shaders. While the results were starting to look better than nothing, it doesn’t have that dreamlike glow/blur I think I want. I’ve found a tutorial online (LINK HERE) so I will see what results that gives. I feel as though having the level as completely white, but with a glow or blur will give it the sense of it being a memory. Sun rays coming from the window with dust settling should also help me with this direction.

Next Steps:

  • Do the research ethics questionnaire
  • Continue modelling nursing home
  • Fiddle with shaders until it’s looking awesome
  • Get back into scripting
  • Start modelling Grandfather model (hopefully)