Film Night

Film Night was an interactive theatre/LARP experience. It was put on for 2 nights in December of 2014 with 2 shows each night. It was the final project for the Atelier III class and took the whole class’ participation to accomplish.

Film Night was a mock film showing of the classic film, The Living Machine (inspired by Metropolis). In this showing, film enthusiasts and the like come to watch this classic movie in a theatre that is down on its luck and trying to turn around. However, during the showing, strange events occur and the audience must react to the events as they happen!

Audience members were greeted at the ticket booth before being lead into the theatre space. Once they received their ticket, they also received their role for the night – a character to get them into the mood, however they could play them to their own whim and desires. Once inside the theatre space, they were their character and took part in the experience as if it was reality.

Audience reactions were positive and generally wanted to see and experience it multiple times.

Emma Burkeitt headed the project and, in my opinion, it turned out amazing! Kudos to you Emma!

Pre-show/Set up:

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Production:

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Main Cast:

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Alanna Predko as the Curator

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Christopher Bolton as the Theatre Owner

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Jeremy Nir as Detective Crown

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Timothy Martin as Professor Buffington

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Emma Burkeitt as Unit-2654

Good Will Haunting

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Good Will Haunting is a game created between the University of Toronto and OCAD University students. In the game, you control a ghost who must get everyone else out of a burning building so that you can live in the afterlife in peace. You want them out because you do not like sharing your haunting ground and want to stay as the solitary ghost in the region.

You can scare people, possess objects and dead humans, all the while dodging enemy ghosts! Solve the puzzles to get the humans out of the house dead or alive because as long as they aren’t there, their ghosts can’t haunt the same space.

Good Will Haunting was shown at the Level Up! Student Showcase 2015.

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UofT students: Timothy Chu, Lingfei Gao, Cio Tang, Amy Yang

OCADu students: Corey Dean, Tiffany (Tee) Ng, Jungjoo (JJ) Yang

Try it for yourself HERE

Good Will Haunting Models

These models were made for a game I worked on during Third year named Good Will Haunting. This was done as a joint effort between UofT and OCADu.

Jungjoo Yang made the concepts and textures. I modelled and animated the characters.

Player:

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NPC Male:

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NPC Female:

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Enemy Ghost:

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TGGJ 2015 – God Complex

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This game was made during the Global Game Jam 2015 in Toronto with Jord Farrell and Marishka Zachariah. As it was done for the Global Game Jam 2015, it was completed over a weekend of coding, art making and jamming.

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In this game you play a character who has multiple gods vying for your devotion and attention. It is up to the player to choose which to follow and worship.

Play it online HERE

Emotion Landscape

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This was a project where I used Unity to create a landscape that evoked a specific emotion for the player. Originally, I was going to make a landscape to show “Peace”, where the player would move through a meadow filled with flowers and light, but I felt this was cliche and wanted to do something different.

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In the end, I decided upon “Loneliness”. I made a landscape where the player walks around in a desolate area searching for others near campfires. When the player gets close, the other models in the scene start to move away from the player until the campfire extinguishes itself. No matter how much the player tries they can never find any sort of companionship among the landscape as it passes from day to night continuously.

If you would like to see a longer video, please click HERE

For the experience itself, download it HERE (Mac Only)

HyperActive Environment

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The HyperActive Environment was another project done using Unity. It was an extension of the Interactive Environment, however we did not use NavMesh. The project required models to interact with the player in interesting ways. So we made a “Godzilla” simulator where the player shoots the buildings which always face the player, falling down after being hit.

This was created with Alanna Predko.

Check out a video of it HERE

Try it for yourself HERE – WASD = Movements, QE = Shoot, Space = Jump (Mac Only)

Interactive Environment

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This was a project that used Unity’s NavMesh functions to create an interactive environment for spawned models. I made mine an obstacle course where the red models must continuously follow the green ball, all the while being hit and pushed by the blue obstacles.

I took inspiration from I’ve Fallen and I Can’t Get Up.

Check out a longer version of the Interactive Environment HERE

Check out the project itself HERE (Mac Only)

255 Shades of Grey

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255 Shades of Grey was a quick project I made after hearing about 50 Shades of Grey. I wanted to have fun with the title of it. I wanted to originally print off each of the 255 shades and place them over a wall showing the change in colour and how minute the difference is between each shade. I might end up doing that soon however.

If you want to see the animation or code, please go HERE

Will I Pass?

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Will I Pass? was a project done for Physical Computing class last year. The idea of the project was to create something that would be in a school setting of the future.

Originally, I was going to make an alarm of sorts that was to help you focus on projects and motivate you to work. Unfortunately, due to complications with the circuitry and parts it was not coming together. In desperation, I created this – the “Will I Pass? Machine”.

At first it was a self reflective joke. Would I pass with this project or not? Luckily, I did and everyone thought it was a good project.

You can look at a video of it HERE

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Thesis: Process – 8

I will talk about my grandfathers, the inspiration for my thesis and many aspects of my life.

I never realized how much my grandfathers meant to me until they were gone. I knew that as I grew older I appreciated them more but it wasn’t until they were gone that I felt regret over not getting to know them better.

Both my grandfathers took part in World War II. One was in the Navy, the other was a rifleman in the Queen’s Own Rifles and took part in the D-Day operation. I never spoke to either of them about their role in the war. I didn’t want to bring up bad memories despite wanting to know what they did and what they experienced. As the years passed and they fell further into Alzheimer’s I realized my chance had been lost forever. I assume the both of them suffered PTSD due to their actions and quietness in my life, however I knew they were both full of love and caring despite what their life had contained.

Perhaps it is due to the knowledge that one is gone that I feel regret for not speaking to my grandfathers more. Even though I know I spoke to them as much as I could and that they loved me, I wonder if I will ever feel as if I did enough. The emotion hits harder when I remember that they knew not who I was when they looked at me. The memory of my existence to them faded over the years as much as their memory of who they were did as well.

The emotion and pain I feel about the loss of my grandfathers is only balanced by the fact that I was lucky to know them and have as many years as I did knowing them. Not everyone is as lucky as I was to know my grandfathers (and my grandmothers as well).

My grandfathers influence me due to the kindness and strength they showed throughout their lives. I hope my thesis can show even half of this love to anyone who plays Faded Memories.