I was walking down the street one day and saw someone wearing a The North Face shirt that said Never Stop Exploring but I misread it as Never Stop Exploding and was really confused. However, it also inspired me to make the images above, drawing inspiration from two of the most explode prone Pokémon – Voltorb and Electrode!
Maybe this would look good on a T-shirt or print?
Below is a reference image I used as a base for the concept.
This was a design I made after reading through an Illustrator tutorial by Evert Martin.
I took a tiger as my base (see below). After following the tutorial I came out with the above image. It kind of looks more like a bear to me but I like it anyway. It was a quick production to get the feel for Illustrator more so I didn’t spend time on refining it.
You can create some pretty crazy looking things with Martin’s methods – and quickly too!
This was done during my 4th year at OCAD University. It was for the Graphic Novel course. This assignment was to make a comic in black and white. I did a story about a Venezuelan folklore – El Silbon – that my wife told me about.
Loneliness was created when I was feeling melancholic and distanced from people. I felt lonely and alone and thought creating a game to express myself might help.
I had originally started the game as a search for collecting friends but they would constantly disappear. When they were all gone, the game would end.
This was the original character design:
However, I changed the goal and made it a game where you tried to escape from being lonely and alone. Neither game had a win state as I felt nihilistic and wanted people to experience the helplessness I felt.
This was done as a gift for three of my friends for Christmas 2013. I, however, got very sidetracked and did not complete it until the summer of 2014. I showed them the gift at our yearly cottage trip and while there were a lot of bugs it was well received.
I had started this game using GameMaker before I learned Unity so I think that attributed to a lot of the bugs but it was also a good refresher on how to use the program.
As I was side-tracked a lot, I ran out of time to finish my original vision, therefore I had to reuse sprites and rush things. All in all, I would not make a game for friends for Christmas again.
I wanted to make each level unique to the person it was to represent (minus myself) and they are as follows:
Steve: Platformer where you have to use a compass to find the item in the level.
Adam: Sneak and infiltrate your way through the lasers to unlock the doors.
Corey (me): The game creator and only appears in the intro/outro.